Schedule For Release.
I'll just make this post short and simple.
I don't have much to show for today as much of my work was done spriting and scripting the Anima rather than QoL stuff, and since I don't want to spoil the entire game before it's even released, then you all will just have to wait until it's released.
So for the release schedule I plan on making it similar to Toby Fox's Deltarune or Amethyst Liddell's Reborn. Which is to the uninitiated a chapter-by-chapter release of the game rather than one whole release. The purpose here is that I want live feedback to how the game is going before it's fully released as you can't really gauge much of what's going on with solely closed testing. Plus, I want to grow the community here and from what I've seen with those two games that's likely the best approach for it since I'm making a game relatively similar to them, genre-wise that is.
I'm structuring the game in a chapter-by-chapter scenario where there will be a prologue, a chapter for each of the twenty Elemental Masters, and then a final chapter that completely seals the game, alongside the post-game.
Since it takes a long time to sprite and script, for the first release I'm just adding 340 Anima and 5 Elemental Masters. Afterwards the content should be trickling in at a +30 Anima and + 1 Elemental Master rate per Chapter. Do note that the first demo is just for gameplay essentials so things like SFX and animations will be full of placeholders.
Anima Waker
Solve the mysteries behind the Thirteenth Requiem and become the Anima Waker!
Status | In development |
Author | Alice V |
Genre | Role Playing |
Tags | 2D, Female Protagonist, Pixel Art, Singleplayer |
More posts
- Starters and Battlebacks.Feb 04, 2023
- Status on the First Demo.Jan 25, 2023
- Efficiency Mode.Jan 11, 2023
- UI Design and Other Things I'll Ramble On.Jan 11, 2023
- Mapping Out Ahead.Jan 10, 2023
- Who Turned off the Lights?Jan 09, 2023
- A Day at the Beach.Jan 09, 2023
- On Anima Design.Jan 09, 2023
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