For much of this week I've been working on battlebacks since I was not liking how the gameplay looked with the minimalistic battlebacks. Here are a few of the n...
Apologies for the silence as I've been sick for much of the las two weeks, but regardless I've managed to finish quite a lot of work. This is basically the mile...
I'll just make this post short and simple. I don't have much to show for today as much of my work was done spriting and scripting the Anima rather than QoL stuf...
Thinking about a post I recently made on reddit , I decided to create my own Efficiency Mode for Anima Waker. So you know how monster tamer games do tend to be...
Apologies for the quality since I can't turn the full screen game into a gif, but here's basically how the Party UI's looking like. Main thing that makes UI des...
Just a quick post before I head out to bed. The map is now complete and usable. I'll probably polish it up in the future and add a few more islands around the e...
So, one of the more common feedbacks I've been getting is that some people feel that the excessive amount of special effects ala fog and lighting tend to clash...
It's really the subtle things that bring the game to life, to be honest. I've been trying out a few animated tiles for the sea and beach area of the game and so...